Postmodern Case Study

 

Postmodern Case Study

Bioshock (2007): 

One of the best examples of postmodernism in culture is BioShock, which challenges player expectations by fusing a bewildering story with recognizable visuals. Players are lulled into a sense of familiarity by the game's depiction of historical locales and mid-20th-century imagery, but this is quickly broken when another reality under the water is revealed.

Rapture is an underwater realm, and as players explore it, the tale challenges traditional storytelling. Under the mysterious Atlas's guidance, the main character, Jack, suffers from a warped sense of identity that makes it difficult to distinguish between the player and the game character.

Player decisions in the game are a reflection of postmodern ambiguity. Players are left wondering at the end of the story if they had any influence over the results or if the game had somehow deceived them. With its intertextual connections to other media forms and self-referential features, BioShock never fails to remind players that they are engaged in a video game.

By asking players to reflect on their place in the tale and the nature of reality within the game experience, this postmodern storytelling technique questions established conventions in the storytelling genre.



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